A comprehensive game reference for My Last Match — the post-apocalyptic open-world MMORPG built on Qubic. Explore mechanics, survival systems, enemies, weapons, and more.
Compiled by Beavis
📖 View Full Fandom Wiki ↗My Last Match (MLM) is an open-world, post-apocalyptic MMORPG set amid the ruins of 1990s Europe, developed in Unreal Engine and powered by Qubic. The game integrates PvE, PvP, and full-loot survival systems within a decentralized, player-driven economy stored on-chain.
Assets such as vehicles, pets, and valuable items are secured in individual Qubic wallets, while many resources remain vulnerable to looting by hostile entities or rival players. The world emphasizes scarcity, realism, and adaptive strategy — players must manage harsh weather, limited food and fuel, and environmental hazards while exploring abandoned urban areas and hostile wilderness.
The world's adaptive system reacts to light, sound, and movement, maintaining constant tension. Progression follows the Knowledge system — survival and crafting skills gained through studying manuals, experimenting with materials, and using whiteprints.
MyLastMatch is built on meaningful risk and valuable rewards — survival depends on knowledge, preparation, and cooperation rather than scripted outcomes.
Real-time data from the My Last Match game server